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2008-07-18
Druid WLK Beta改动
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http://bamn.blogbus.com/logs/24974757.html
General Changes Affecting Druids
- Spellpower
- All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spellpower. This stat will appear with the same values found on items which grant “increased spell damage and healing” such as on typical Mage and Warlock itemization.
- For classes which do not heal, they should see no change in the character sheet other than new tooltip wording.
- Healing characters will see their bonus healing numbers on the character sheet decrease, however, all healing spells have been modified to receive more benefit from spellpower than they received from bonus healing, with a net effect of no change to the amount healed by their spells. Some talents have had to be rebalanced to accommodate this change, but the amount healed will remain roughly the same. In addition, some talents will provide only healing spell power.
- Overhealing is now reported in the combat log.
- The Warrior skill Hamstring now only has one rank and no longer causes damage.
General Druid Changes
- Brambles (Balance): Now increases the damage done by your Treants, and also damage caused from your Treants and Barkskin has a 5/10/15% chance to Daze the target for 3 sec.
- Entangling Roots: Can now be used indoors.
- Improved Mark of the Wild (Restoration): Now a 2-point talent, down from a 5-point talent.
- Nature’s Grasp (Balance): Can now be used and can proc indoors.
- New Spell: Revive - Returns the spirit to the body, restoring a dead target to life with health and mana. Cannot be cast when in combat.
- Omen of Clarity (Restoration): Now a passive spell. Now also works for spells (healing and damage). Proc rate is roughly 6% with a 10 second internal cooldown.
- Soothe Animal can now be used on Dragonkin as well as Beasts and is now instant cast.
Balance Changes
- Celestial Focus (Balance): The stun proc now works with Starfall.
- Focused Starlight (Balance): Now also works with Starfall.
- Force of Nature (Balance): Cooldown reduced to 2 minutes, down from 3.
- Hurricane: No longer has a cooldown (was 1 minute).
- Moonglow (Balance): Now also works with Starfall.
- Moonkin Form (Balance) no longer increases your attack power or causes you to regenerate mana off melee attacks, but now has a chance to cause you to instantly regenerate 2% of your total mana every time you critically hit with a spell.
- Nature’s Grace (Balance): Now also reduces the global cooldown of your Wrath spell by 50% while in effect.
- Nature’s Grasp (Balance): Can now be used and can proc indoors.
- Nature’s Reach (Balance): Now also reduces threat generated by Balance spells by 15/30%.
- Balance-specific threat management for Balance can now be found in the Balance tree, within Nature’s Reach.
- Vengeance (Balance): Now also works with Starfall.
Feral Changes
- Faerie Fire (Feral): Now an 11-point talent, down from being a 21-point talent.
- Feral Charge (Feral) is now a 21-point talent, up from being a 11-point talent.
- Feral Charge (Feral): Can now be used in Cat form.
- Feral Instinct (Feral) no longer increases threat generated in Bear form, but now increases damage done by your Swipe ability by 5/10/15%.
- Improved Faerie Fire (Feral): Now also works with spell hit, in addition to ranged and melee hit %.
- Mangle (Feral): Now increases the damage done by Maul in addition to Shred.
- Primal Tenacity (Feral) now reduces damage while stunned by 5/10/15%, and reduces the duration of fear effects by 5/10/15%.
- Survival of the Fittest (Feral): Increased to 2/4/6%, up from 1/2/3%.
- The mana regeneration penalty when in Bear Form, Dire Bear Form and Cat Form has been removed.
Restoration Changes
- Improved Tranquility (Restoration): Now also reduces the cooldown of your Tranquility spell by 25/50%.
- Nature’s Focus (Restoration): Now a 3 point talent, down from a 5-point talent. Also moved to Tier 1, up from Tier 2. Now also includes Nourish.
- Remove Curse can now be used in Tree of Life form.
- Subtlety (Restoration): Now a 3-point talent, down from a 5-point talent. Also moved to Tier 2, up from Tier 3. Also now only reduced threat for Restoration spells, and reduces the chance that your healing over time spells (Lifebloom, Regrowth and Rejuvenation) will be dispelled, rather than all Druid spells.
- Tranquil Spirit (Restoration) now also includes Nourish.
- Tree of Life (Restoration): 30% snare penalty has been removed.
- Tree of Life (Restoration): Can now cast Dispel Curse.
- Tree of Life (Restoration): You can now cast all Restoration spells (Healing Touch) in the form, but Tree of Life now only reduces the mana cost of your healing over time spells (Rejuvenation, Lifebloom, Regrowth and Flourish) by 20%.
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